New health system in Diablo 3, good or bad?

Recalling the days when I used to hunt Diablo with my Barbarian in Nightmare level, all thanks to the mass Great Health Potions which filled up my inventory. Now I have to think again about this strategy, and maybe come up with a new one, no thanks to Blizzard. Blizzard has released an in-depth guide to how health and healing help promote strategic play in the eagerly anticipated sequel to the hugely successful Diablo game, Diablo 3. It’s been awhile since we come across news regarding it.
Sure there are potions in Diablo III, but they are both rare and on a timer, so downing a bunch in quick succession is not an option, thus leading to new strategies needed. Certain classes have skills that can help restore health, but Blizzard says that these are specialized skills that require careful use and often incur consequences. Now you can’t go face-to-face one-on-one with Mephisto, the lord of hatred, anymore.

So how can you stay on your feet when the minions of hell are nipping at your heels? It’s all about the health globes.
How health works in Diablo III? You’ve seen them in videos and screenshots. If you’re one of the lucky folks to catch the game at a show, you’ve seen them in action. Health globes are little red glowing balls of healing goodness. Pick one up, and your health goes up. This has been shown in previous videos of gameplays.

Killing a regular enemy has a percentage chance of dropping a weak health globe. These weak globes will be your primary means of staying alive in the harsh environs of Diablo III.
Rare and champion monsters will often drop medium-sized health globes once their health drops below a certain percentage, giving players back a large percent of their health and keeping them in the fight.
The real strategy comes into play with boss monsters. Some boss monsters will drop large health globes when they take damage. Other bosses will spawn lesser enemies you can harvest for health globes at the cost of taking your attention away from the main fight. It’s up to you to determine when to risk going for health and when to play it safe. Sounds like a great deal, more engaging than simply clicking on the potion button over and over again. But I can’t really say how good it is until I’ve tried it.
SOURCE via Blizzard’s healthy guide











Recent Comments